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Thursday, November 28, 2019

Love Essay Research Paper Love is a free essay sample

Love Essay, Research Paper Love is a theological virtuousness that enables us to develop caring relationships with God and others. With love comes gender, which is the status of holding a gender and associating to others as a consequence of that gender. Love and gender frequently go manus and manus but when people deal with these factors there are guidelines so that people do non mistreat two fantastic gifts that God has given us. To populate a chaste life is non ever simple and easy. There are cultural challenges that affect us and do it hard for us to do the right determinations. These challenges test us and can do us stronger people. First, sexual intercourse, which is the most intimate act between a adult male and a adult female in matrimony, is sometimes used as a manner to obtain money and power. At times people # 8217 ; s lives become like soap operas because of their greed and the low respect they have for fostering love. We will write a custom essay sample on Love Essay Research Paper Love is a or any similar topic specifically for you Do Not WasteYour Time HIRE WRITER Only 13.90 / page Besides, sex is frequently the hook or catch for an advertizement. It sells aroma, furniture, autos, gum, apparels, nutrient, and anything else conceivable. It becomes the ground to see a film or comedian. Second, in our civilization love is used to depict a feeling for many things. This makes it difficult for a individual to be certain that they truly love a individual, or that the other individual truly loves them. And eventually, in our civilization turning up as a child the Catholic faith, the labels of sex being soiled or iniquitous frequently paint the incorrect image of a absolutely normal ; adumbrate act that God Himself created. Then, a individual sees the virtuousness of celibacy as merely another regulation to brake. Another rebellious act has no significance based on the first feeling they were given about sex. Society is another obstruction to get the better of when a individual is seeking to populate a chaste life. First, for people of all ages peer force per unit area is a force to think with. The force per unit area on each of us to conform to the criterions of others can be great. The point of equal force per unit area is to do a individual feel that they are non accepted unless they do what others are making. When it comes to holding, sex encouragement and forcing from foreigners make things harder. Second, society gives us a cover to screen ourselves with, which sounds good but is truly a prevarication. It is the prevarication of individualism. The individual SA Y they are making what they are making non because of person else but because they want to make it. But really, people say this so frequently that it is truly a whipping boy for conformance. And 3rd, the familiar phrase â€Å"everybody’s making it † is another alibi, nevertheless, in world, non everyone is making it in the first topographic point and that’s them, and non you. Christian love includes three qualities ; one of them is duty. Duty means being able to reply for one # 8217 ; s behavior and duties and being able to take for oneself between right and incorrect. As Christians, we believe that we are # 8220 ; temples of the Holy Spirit # 8221 ; and because of that privilege, we have a duty to handle ourselves and others non as objects but as individuals, God # 8217 ; s human existences. Another quality in Christian love is respect. Respect is an act of giving peculiar attending or consideration to a individual. All people deserve regard. A individual # 8217 ; s spouse particularly deserves to be held in high respect. In Jesus # 8217 ; image, we are called to esteem others and ourselves, which is something that comes before genuinely loving person. When you love person, you respect their ideals, beliefs, and wants. A concluding quality in a love that is chaste is self-control. Self-denial is restraint exercised over one # 8217 ; s ain urges, emotions, or desires. Because we are adherents of Jesus, the right thing to make is to be obedient to Him. And to seek to move based on the common good of others and ourselves. My character is best enhanced by mature and responsible relationships by seting out attempt. It involves a life-long manner of associating to others. Besides, there are wagess to populating a chaste life such as a sense of true freedom and felicity because I am associating justly to others. My character is brought out through meaningful friendly relationships, being an educated individual, and by being person that people can esteem for keeping my land on something that is of import to me. In decision, by holding right relationships with God and others we can hold true peace. True peace comes with keeping a healthy balance. A feeling of good being and contentment along with great felicity can be achieved while exerting self-denial, regard, and duty.

Sunday, November 24, 2019

Predjudice essays

Predjudice essays Ever since I was a child I remember adults saying to me treat others as you would like to be treated. However you need only turn on your television to learn that so many people do not follow this golden rule. Prejudice should be eradicated from society because it only stands in the way of our worlds success. Prejudice should be eliminated because it slows advances in science, technology, and in our society. Prejudice halts progress in science because many scientists or hopeful scientists are not given the fair chance that they deserve. This happens because of their race of skin color. Often international progress is not achieved because one country may think it is better than another. Therefore, they do not want to attempt to combine their thoughts and ideas to perhaps form something that benefits everybody. Also, within our country sometimes ideas are not pursued because the person is of a different race. Prejudice presents a problem socially when people look down on others because of the way they look or talk. People often miss out on meeting new and interesting people because they have judged them even before they have met them. How is it possible to judge someone after just a moments glance? If contact and communication is not made between all races and ethnic backgrounds, some races will always believe they are superior to the others. Prejudice causes violent acts because if someone believes his race is superior to another he may wish to show the people of a different race that they are less superior by harassing them and imposing violence upon them. All people have the right to live no matter how they look or where they come from. If God put people on this earth who look different, than nobody can take that right away from them. Prejudice slows advances in technology because sometimes inventors who are not white will be reluctant to come forward with their ideas. They may believe th...

Thursday, November 21, 2019

Marketing communications Master Assignment Example | Topics and Well Written Essays - 2500 words

Marketing communications Master - Assignment Example Smith and Nephew is a one of the famous names in health care services. They are proven leaders having three main business units located across the globe offering specialized services in the orthopaedic ,endoscopy and advanced wound management and Reconstruction and trauma. Together as a single business unit, Smith and Nephew offer around 1000 different product ranges. Smith and Nephew is considered as powerful leader in advanced wound management and arthroscopy. Smith and Nephew operate in 32 countries across the globe with the turnover of $3.8 billion pertaining to annual sales. For many decades, Smith & Nephew has produced many advanced devices for all the health care professionals with the help of a premium technology which helps the hospital staff and other surgeons to provide a quick and economical treatment. The advantage of Smith and Nephew is the effective use of ageing demographics and increasing the life span of patients with the ability on technology .Technical equipment helps in rapid recovery from surgery and also to improve the mobility for effective health care design. Objective The objective of the marketing report is to run a communication campaign for Smith and Nephew regarding the announcement of the computer assisted surgery development agreement between Smith and Nephew orthopaedic and Brain Lab. The objectives of the communication planning will be Informing the customer on the latest computer assisted surgery Reminding the customer on the communications campaign Finally persuading the customer to view a demo or lecture on the technical advantages of the computer assisted surgery. The schematic diagram of a communication campaign given below also validates our choice of objectives Source:" Marketing Principles and Perspectives",Bearden,Ingram ,Chapter 16,page 5,,5th edition ,TataMc grw hill publication Steps involved in planning a communication campaign Source : ICFAI Management Journal First step is to identify the target audience If there is more number of target audiences, then we have to prioritize the order which is important for sustainability. Objectives framed for the communication campaign Selection of various messages and rechecks if there is more avenue or scope for the message communication. Choice of media Production of media materials like tapes, ribbon etc .Promotional kits should be used in media materials Formulation of Strategy plan and implementation of the same Evaluation to test the effectiveness of implementation of strategy focused. Analyze and decide on the communication strategies for future benefits. Next step will be design an effective work plan for communication process .The work plan strategy involved allocation of practical resources to facilitate the communications campaign It is important to devise work plan on the basis of the communica

Wednesday, November 20, 2019

Regulatory Measures Research Paper Example | Topics and Well Written Essays - 1000 words

Regulatory Measures - Research Paper Example Regulatory measures are guidelines set to control irregularities in organizations for the efficiency in their operations. The regulatory measures in the corporate world are meant to implement the ethical conduct in organizations. First is the Federal Sentencing Guidelines for organizations which involves an effective compliance program. The main objectives of the FSGO are to work aggressively to deter unethical acts, self-monitor, and police, and punish those members of organizations who engage in unethical behavior. There are four considerations made in sentencing of organizations. One is that the court orders the organization to remedy any harm caused by the offense. The second is that in the instance the organization operated primarily for the criminal purpose, fines can be high to divest all the firm assets. The third consideration is that fines levied against the organization are based on the seriousness of the offense and organization culpability. The fourth involves probation for an organization defendant to ensure there is reduced future criminal conduct.The FSGO has tried more than 280 cases. It is evident that the most frequent offenses include antitrust offenses, tax violation, fraud and environmental. Since the implementation of FSGO, 91 percent of organizations have pleaded guilty of various offenses. Statistics shows that 65 percent were placed on probation. The probation may be costly to the firms as consultants may be required by the court to improve monitoring activities.

Monday, November 18, 2019

Strategy as practice & leadership Essay Example | Topics and Well Written Essays - 2500 words

Strategy as practice & leadership - Essay Example Practices simultaneously stir up prior meaning and develop conditions for new ones; thus, serving to move beyond the resistance between objectivism and subjectivism. Moreover, though most co-operations present their strategy in conceptual conditions, this strategy also plays a big role in our everyday activities and mostly those who work with large co-operations. Nevertheless, both social and every day aspects of the strategy are vastly unexplored. The paper seeks to show individuals or aspects that try to influence strategic issues more than their immediate operational responsibilities. An individual sees this strategy as a major concern and an immense necessity, which can lead to the achievement of organisational goals and objectives. Activities involved in manipulating strategic issues differ considerably such as seeking to influence opinions or activities of superiors, subordinates, peers, seeking to protect resources or even seeking to alter the organization or its systems. The essay assesses strategic practices that both enable and disable the approach of strategy as practice. Through strategic practices, the paper first refers to the concepts, techniques and tools involved in developing strategies and subsequently, the social routines regarded by strategy workers as crucial in strategy formation and implementation (Cummings, 2003). According to Whittington (2003), practice is stuff performed and acknowledged both as genuine and practiced properly. Strategy can be referred to an organizational asset, and involves these activities, which are performed by the organisation employees; therefore, strategy can be described as a day-to-day activity in the organisations. For example, differentiation strategies can be described as an activity, which is conducted by people in different customs and therefore, appears to be a bigger challenge for the rest to replicate; therefore, strategy procedures engage individuals to make those strategies. As such, strategy pract ice essentially concerns strategy as an activity within organizations, usually the interaction of people, instead of strategy being an organization’s property. On one hand, managers crave to be strategy expert practitioners, while alternatively, scholars face an enormous problem flanked by strategy theories and actual practice strategy (Cockburn, Henderson and Stern, 2000). Strategy as practice is a fresh perspective and the paper seeks to set out theoretical foundations as well as experimental job, this leads to its theoretical and empirical growth (Brown and Duguid, 2001). There has been growing research in practice of strategy since it forms part of intellectual movement. In strategic management, the process of coming up and implementing organizational strategy has been under scrutiny by various scholars even including the study of micro processes. Although resource based view of an organization focuses on dynamic abilities, most of the abilities that can result in sustain able advantage are not commodities, but hard-to-discern and awkward to trade; therefore, they remain hidden resource based strategy. By contrast, strategy as practice holds the potential for improved contemplation of both work and concerns of practitioners to developing actionable knowledge (Brown and Starkey, 2000). Leadership and learning are very important in ensuring that the organisation is in a position to achieve its goals and therefore, become a successful co-operation with high skilled workers (Phillips, 2003). High-quality strategy recognizes the organization’s position with respect to the needed destination, and the needs for the company to grow and attain its goals. Therefore, the space between the existing reality and the desired circumstances needs to be crammed by increasing individual proficiency and organizational capability (Bernthal, and Wellins, 2004). An appropriate operations strategy is essential in organizations since it determines the extent to which a business strategy is implemented and is a

Friday, November 15, 2019

Impact of Social Media on Political Campaigns

Impact of Social Media on Political Campaigns Introduction: The coming of the computerized period and the ascent of online networking have changed the way political battles are pursued. Ten years prior, the idea of making a moment fight gift with one touch on your cell phone was impossible. Engineering has changed how we finished essentially everything in our every day to day lÄÂ ±fe, so it’s no amaze that it is converting the political scene, from online notice focusing to web voting. The Social Media Since youthful voters discovered they could friend Barack Obama on Facebook all around the 2008 choices, internet organizing has gotten instilled in the way we think about political talk. Government authorities and tech evangelists much the same see it as the best approach to an alternate kind of administrative issues: Fight and seekers can charm locals, empower grassroots cooperation, and distinguishing offering order with the prompt data of a Tweeting electorate. The unpreventable impacts, positive masterminds’ battle, will be a sort of automated prevalent government, portrayed by a closer, more objective relationship between the picked powers and their constituents. Be that as it may interpersonal interaction, in the same path as any conceivable unit, could be used to break down fame based practices as well. Scott Tan won the race in light of a blended pack of segments, yet Eni Mustafaraj and Panagiotis Metaxes of Wellseley School, who chronicled the event, assumed that the declaration of against Coakley messages through interpersonal associations highlighted future chances for a little division of the people to catch the reliability of a web crawler and multiply their messages to a tremendous social affair of individuals to no end, with little effort, and without take after. While the strikes on Coakley were needy upon a fundraiser she finished to make sure hold in Washington, encouraged by lobbyists with social protection clients, its possible the same frameworks could be used to spread out and out misleading around a contender. Filippo Menczer, Copartner Educator of Informatics and PC Science at the Indiana School, Bloomington, serves as the fundamental master for Truthy, an examination wander focused on accompanying the spread of pictures on the web. Named after Stephen Colberts from-the-gut truthiness, the Truthy aggregation uses a computation indigent upon race specific critical words and state of brain markers a sort of evaluation examination a whole lot much the same to the one used at the School of Indiana to anticipate changes in the portion exchanging framework to go hand in hand with political trickery battles on Twitter. The Truthy aggregation, propelled by the Massachusetts choice, decided to track progressed Astroturf campaigns all around race years. People are, undoubtedly controlled without recognizing it in light of the fact that a pic could be given minute overall pervasiveness by a high web hunt apparatus positioning, in this way supporting a misleading. On the off chance that you contemplate what measure of putting an advancement on TV costs, you could pay a gatekeeper of people to post fake information and push it through interpersonal associations, says Menczer, who, considering his examination, anticipates future control of the Twitter round for political expansions. Its a kind of information pollution. Spamming on interpersonal associations has insignificant exertion and has the likelihood to affect a enormous measure of people. From the point of view of some individual running for office, it could be crazy NOT to use this schema. An alternate examination of how the battles are using modernized instruments to talk clearly with voters-bypassing the channel of expected media-finds that the Obama campaign presented very nearly four times on the degree that as the Romney fight and was vivified on about twice as various stages. Obamas mechanized substance moreover affected more response from individuals as a rule twofold the measure of parts, points of view and comments of his posts. The investigation of the immediate informing of the applicants additionally uncovers something about the contentions the two sides were utilizing to win voters. Why is social media a success? Social networking made a few advances in the 2008 decision, with the Obama fight utilizing Facebook to raise volunteer contributor arranges and actuate the base. In three short years, in any case, social networking has advanced so drastically, and gets to be so pervasive in everyday life for doubtlessly voters, that the fledging strategies sent in 2008 look emphatically aged. Here is the reason social networking now has the ability to represent the deciding moment battles: Audience: Social networking is utilized by individuals of all age bunch, and for decisions, voters on both side of the wall depend on online networking to crusade. Influence: Online networking clients depend vigorously on their associations for exhortation on what to consume, wear, watch, and who to vote for. Cost Effective: it is cheaper to advert a campaign and make it viral through media, contrasted with directing occasions with legislators addressing the group live. Kony’s Campaign 2012 The uncovered realities of the Kony 2012 feature and social networking battle are straightforward, if amazing. As Jason Russell, the genius of the battle and founder of invisible children, lets us know in the feature, The diversion has new runs the show. At the same time with the end goal it should work, you need to give careful consideration. And millions have given careful consideration. As of time of composing, there have been in excess of 137 million perspectives of the 30 moment feature in two weeks (in excess of 84 million on Youtube, in excess of 16 million on Vimeo, and different numbers on different stages The malignant of Kony is clear, possibly more so in light of the way that the LRA now has no distinguishable political focuses other than the survival of the religion of Kony. In the meantime the makers of the Kony 2012 characteristic have been examined for, cover alia, pushing what is distinguished as a furious, American result. As Victor Ochen, the head of African Youth Action Framework arranged in Lira, the site of one of Konys most exceedingly awful butchers in Uganda, They are centring more on an American respond in due order regarding an African crash than the all incorporating strategy which should fuse common governments and people who are uncommonly key to make this a triumph. Others have denounced the enhancement to oneself of Jason Russell, and Ugandans themselves, as expressed by Al Jazeera, see the characteristic as an outside, mixed up record that put down and showcased their wretchedness. as stated by the divider street journal, a gathering seeing the characteristic suspended showings in northern Uganda after incensed viewers pelted parts with stones and visitors to radio stations challenged the depiction of misled individuals in the crash. As the social occasion, the African Youth Action Framework, finished a live elucidation of the film story into the close-by Luo language, a normal 35,000 people began jeering. Some hurled rocks at the screen and accumulation parts, who pulled the connection on the characteristic. The social occasion suspended future showings Conclusion: In this evolving world, it might not be right to finish up, acknowledging the cases of Obama throughout 2008 races, 2012 decisions, and the viral feature of Kony throughout 2012 that media is compelling, and to a great degree viral. The misrepresented picture can likewise be painted out for the group of onlookers to depend upon. Likewise, the true truth might be uncovered in regards to lawmakers that can turn their crusades around. Where an adversary gathering can play filthy governmental issues by transferring an unpalatable feature cut of an alternate hopeful, the supporters can likewise counter after utilizing the same methods. Could informal communication help voter turnout? The request is for all intents and purpose explanatory in light of the way that at this moment we dont have hard detail saying, it would not be wrong to conclude that informal communication is bringing this various people to truly voteand there are associations that have enrolled 5 million youngsters to vote since they were established and that they do the vast majority of their captivating of adolescent voters through online networking. To conclude the article, social media is the latest viral medium of campaign. Politicians have immense control over what to display and what to hide. Since social media is a forum which is looked upon by the youth, which not to forget, is the majority of the populations, are energetic and absorbent of minds, can easily be convinced is they are talked upon using their mode of communications. And, politics is an issue to be catered in the best possible manner to gain maximum number of voters, a medium as fast and efficient as social media is the best option available. Works Cited Journalism. http://www.journalism.org/2012/08/15/how-presidential-candidates-use-web-and-social-media/>. Konrad. http://www.kas.de/medien-afrika/en/publications/30563/>. Philip Merrill. http://ajrarchive.org/article.asp?id=5445>. The Atlantic. http://www.theatlantic.com/politics/archive/2010/11/when-campaigns-manipulate-social-media/66351/>.

Wednesday, November 13, 2019

Robert D. Furchgott’s Contribution to the Discovery of Nitric Oxide as

Introduction In 1998 the Nobel Prize in physiology was awarded to three scientists for their contribution to the discovery of nitric oxide (NO) as a physiological singling molecule, particularly in vascular smooth muscle: Dr. Robert F. Furchgott, Dr. Louis J. Ignarro, and Dr. Ferid Murad1,2. Although the Prize was only initially awarded to Furchgott and Murad, it was later admitted that without the work of Ignarro an important link would not have been made. More specifically, in 1977 Murad found that nitric oxide was the active molecule causing vasodilation when studying the effects of vasodilatory effects nitroglycerine1,2. In 1980 when studying the effects of vasodilatory effects or acetylcholine in rabbit aorta, Furchgott found that vascular endothelial cells are necessary for vascular smooth muscle relaxation3. He concluded that endothelial cells produce what he called endothelium-derived relaxing factor (EDRF), a signaling molecule that caused vascular smooth muscle to relax1,3. Lastly, in 1986 Ignarro, showing that vascular endothelial cells produced similar responses when stimulated to produce EDRF and when exposed to NO, determined that nitric oxide and EDRF were the same molecule, thereby uniting the work of Murad and Furchgott into a cohesive vasodilatory model1,2. Nitric Oxide and Vascular Relaxation Nitric oxide is an abundant and diverse secondary signaling molecule throughout the body, playing roles in memory, learning, inflammation, and blood pressure. It is synthesized by nitric oxide synthase (NOS) from L-arginine and oxygen, though there are three known types of NOS: NOS 1, NOS 2 and NOS 34. NOS 1 and 3 are stimulated by high intracellular calcium ion concentrations, as caused by vasodilators l... ...el Prize Awarded to Scientists for Nitric Oxide Discoveries. Circulation 98, 2365-2366 2. Raju T. (2000). The Nobel Chronicles. The Lancet, 356, 346 3. Furchgott R. F. (2003). Nobel Lecture. Nobel Lectures, Physiology or Medicine 1996-2000. 4. Barrett K. E., Barman S. M., Boitano S., Brooks H. L. Ganong’s Review of Medical Physiology (2012). Ganong’s Review of Medical Physiology. McGraw-Hill 5. Nobel Prize.org (2014, February 25). Robert F. Furchgott - Biographical. Retrieved from http://www.nobelprize.org/nobel_prizes/medicine/laureates/1998/furchgott-bio.html 6. Furchgott R. F., Zawadzki J. V. (1980). The obligatory role of endothelial cells in the relaxation of arterial smooth muscle by acetylcholine. Nature, 288, 337-376 7. Martin W. (2009). Robert F. Furchgott, Nodel laureate (1916-2009) - a personal reflection. British Journal of Pharmacology. 158(3), 633-637

Sunday, November 10, 2019

Cloud Based Gaming

Cloud Based Gaming [pic] By Gautam Gogoi 10BM60028 Vinod Gupta School of Management Abstract Imagine how great it would be if you could play a high end game like Far Cry 2 or Crysis on your netbook or your mobile. This is what cloud based video game providers like Onlive or Otoy promise. The entire processing of the games will be done in the cloud or servers maintained by the provider while the game will run in your browser and you will be sending the responses through the web. In this paper the effects of these changes on the Video Game industry and Gaming as a whole will be studied.The feasibility, limitations, challenges of this idea and the various players presently working on this new technology and their present progress in this regards will also be looked at. Initially it is planned as a paid service. But the possibility of all the costs to be covered by advertisement and nominal subscription costs as per economies of scale will also be analyzed. Video games and the Video Game Industry The definition of video game as per wikipedia is as follows- â€Å"A video game is an electronic game that involves interaction with a user interface to generate visual feedback on a video device.The electronic systems used to play video games are known as platforms; examples of these are personal computers and video game consoles. These platforms range from large mainframe computers to small handheld devices. † Below is shown the block diagram of a video game. The input device and the processor constitute the platform. Various examples of platforms are Computers, Play Station, X-Box, Nintendo Wii, mobile phones etc. The input devices are normally joypads or keyboards. A game software is a piece of software which is run by the processor to generate the required environment ith specific goals which the user has to achieve. It also defines the rules about what should happen in case of particular responses from the user. It has to be bought separately and plugged into the platform for the user to play the game. The display device may or may not be a part of the platform. Usually in case of computers and handheld device, it is a part of the platform, while for devices like Play Station and X Box, it is not a part of the platform. [pic] Any video game involves the interaction with the platform through an Input device.The input is then passed on to the processor, which processes the inputs to generate appropriate outcomes using a game software. These outcomes are then displayed on the display. According to the outcomes displayed on the display, the user again takes necessary steps which are again transmitted to the processor through the input device. This cycle takes place continuously and the user interacts with the platform to control a person or a team on real time basis to propel it towards its goal, which can vary from killing an opponent to winning a game.This process keeps on going till the final outcome of the game is reached (all levels cle ared) or if the user reaches the termination stage (game over). Video games have existed since 1950s in various forms. But it is in the last 10-15 years, that it has grown exponentially. This growth can be attributed to the growing computing powers of the PCs and various other devices. It started initially as a thing for the kids. But today it is meant for adults as well, with adults and teenagers comprising of a huge chunk. In fact, as per a report by Entertainment Software Association, the average age of gamers in America is 35.This can be partly associated with the increased maturity and complexity of games and also with the fact that, people who used to play games earlier have grown up but still continue to play games. Microsoft Flight simulator, is a very good example of a very complex and realistic game with even real pilots using it as a simulator to test their skills. Age of Empires is another wonderful game with large business connotations. Here you can build an entire empi re and conquer all other empires to become the ruler of the entire land. With games such as this, it s no surprise that video games are no longer things that are just for the kids. Another very wrong conception is the fact that video game is a small industry. The video game industry is infact a behemoth which earned a revenue of $41. 9 Billion in 2007. It has already surpassed the music and the movie industry and is closing on to the book and the DVD industry. But the game makers have specially been impacted by piracy. According to a survey by the Computer Entertainment Suppliers Association (CESA), the PSP and the DS lost approximately $41. 7 billion in sales from 2004 to 2009.Rampant piracy in places like India and China has specially impacted the PC Game makers. So bad is piracy that companies have stopped making games for places like China, because no one will buy them there. Also the sales from console based versions normally exceed PC based versions inspite of the large user b ase of the PCs. An example is that of Unreal Tournament 3 PC version selling 34,000 while the Playstation 3 version selling 86,633 in its first month. The major players include Sony, Nintendo and Microsoft with the platforms and game makers like Electronic Arts, Eidos, Konami etc.Among the platforms, Sony Playstation is the most popular one. Some simple games have already come out in a cloud based approach. Facebook games are a prime example of this. But this paper does not deal with these types of games. Rather this paper deals with more complex games like crysis, call of duty etc which require much higher processing power. But games like those present in facebook, provide interesting clues to the direction in which cloud based gaming (I will refer to this word in this paper to mean high end games hosted and running from the cloud and not the facebook games) will lead.Keeping this in mind lets look at some of the key characteristics of the Facebook games. Facebook games are immense ly popular among people specially the more aged ones. More than 200 million play games on facebook in a month and the top ten games have more than 12 million active users each. A very crucial reason for this is that these games are free. Also it is a fairly new phenomenon and as such the novelty concept is another reason for a large number of users. The revenue for these games comes from analytics about the users playing the games and from advertisement. Also the nature of games is very different.The game mainly focuses on cumulative effort. You will get more rewards if more of your friends play the game, or if you make friends while playing those games who will help you during the game. The most important learnings from these facebook are the user base and the revenue model which provides these games free of cost. The large user base and the popularity of these games across people of all ages is an evidence of the potential of cloud based gaming. As we progress through this paper, the revenue model of cloud based gaming will also be studied keeping the revenue model of facebook games in mind.Cloud Based Gaming an introduction In cloud based gaming, the processor and the program are present in the cloud (internet). The input is sent to the processor through the internet. Also the processor sends the visual signals to the display device through the internet. As shown in the figure the red arrows represent links using the internet. The game usually runs on an internet browser on the side of the user. [pic] The service provider will be maintaining the parts inside the cloud and will charge a monthly rate from the users who will avail this service.This rate can be a lump sum amount for a certain period of time or it can be on the basis of number of hours used. As the game runs on the cloud, it will result in optimal utilization of processing powers as a result of balancing of troughs and crests of various users. Let’s take an example of a game to see how th is works. Suppose you are playing Fifa, a football simulation game. The game will be installed and running on the servers of the provider. The game will be displayed on your system through your internet browser. You will use your keyboard to give inputs to the game.Suppose you want to shoot the football. You will press the appropriate button on your keyboard, which will then be sent to the servers of the provider through internet. The processing about the shot will take place on the server using the game software. The outcome of your shot will then be transmitted to your system and the display through the internet. This process will then be repeated as you keep playing the game. Impact of Cloud Based Gaming- Cloud based gaming will have an immense impact on the gaming industry as a whole and will also impact the computer hardware industry.The various impacts are mentioned below 1. Platform independent gaming – This will be one of the biggest impacts of cloud based gaming. As games will now be hosted on the clouds, platforms will become redundant. The entire processing will then be shifted to the clouds. All you will need is a device which can access the internet, display the game and send inputs to the cloud. As such it will result in the end of consoles (in the long run). We will be able to enjoy the same games on netbooks, mobiles, tablet PCs, etc. This will also result in reduction of demand of high end PCs for gaming.This is because, the moment the processing is shifted to the cloud, same resource will be shared by many users, thereby optimizing the use of processing power. 2. Game players will increase exponentially- Platform independence will result in a larger number of users or gamers. This is subject to the rate charged for the same, but considering the optimal use of resources and the economies of scale, the prices will definitely be lesser than what it costs now. This will also depend on the acceptance of the idea by the general public which will be discussed later. 3.Crackdown on piracy- As the games will be installed on the servers, piracy will be stopped. Whoever wants to play games has to take a subscription. The game makers will get their share of revenue from the providers. This will have an uplifting effect on the industry. As more people pay for games, the cost per user will go down. This will in turn induce more people to join in. This positive feedback loop can finally lead to much more affordable gaming. 4. Nature of games to change from single player based to multi player based- As all games will be played online, the ocus will be more on developing multi player based games. This is already taking place, but with time even more emphasis will be paid to multi player modes specially those involving much larger number of players than those playing today. 5. Massive scope of advertisement as a result of high number of users- With large number of users comes the scope of advertisement. This can be another crucial factor in reducing the price which will again lead to more users. It is an added advantage that people of most age groups play games. As such, the scope of advertisement increases further.Challenges and Hurdles – Although the benefits are numerous and the effects far reaching, there are many challenges and hurdles which have to be cleared for the benefits are to be realized. Lets look at the main hurdles towards this 1. Latency Issues- The time lag between the pressing of a button and the corresponding action will be a major deciding factor regarding how well this service is accepted by the gamers. Normally there is a lag of about 60-70 ms when we run games on our systems. But reaching to these levels at HD resolution and 60 fps (frame per seconds) is a huge technological challenge.Infact many people have commented that reaching to these levels of latency will not be possible. But Onlive tests have shown a latency of about 140 ms at 30 fps. Although this might not be accepta ble to hard core gamers, but casual gamers will be more than satisfied with this. 2. Video Compression- Cloud based gaming will require transmission of HD videos at real time basis. For this to be possible without any delay, some form of video compression must be used. 3. Resource sharing of the server- This is another crucial factor. Ideally one server should be dedicated for each user, but it is not possible practically.Using one server for many less demanding games will be problematic as all games assume that they own the server’s resources exclusively. Also many servers used in processing of single game will lead to problems of transmission of data among the GPU’s as lot of data is generated in the running of games. When achieved, proper utilizing of server resources will enable the providers to further reduce the subscription cost by reducing idle server time. 4. Convincing users to migrate to this platform- A big challenge will be to convince users to move to thi s new platform.Hard core gamers will be the hardest to convince because of things like latency issues. Also as most gamers already have a system at this moment, they will not migrate unless their systems have become outdated. So the migration will take place slowly as computers and consoles start becoming outdated. Many of the benefits will not be realized unless economies of scale are achieved and therefore this is a very crucial thing for the success of this idea. 5. High speed and dependable internet connection- This is a absolute necessity if cloud based gaming is to be experienced.Onlive, which is a provider of cloud based gaming specifies 3 Mbps connection as the minimum required and 5Mbps as the recomended to use this service. Apart from speed, dependability is another important factor. The speed has to be uniform. Otherwise, the game will get stuck in between resulting in inability to play the game. Although this might seem a problem now, with time and advancement, this will soon cease to be a problem. 6. Handling a large number of users- At present Onlive is providing cloud based gaming but the user base is very small. It is to be seen how they can manage to cope with vastly more users as time progresses.But this problem should be solved with time. Current Players Now let us look at the current players who have been working with this technology. Here we will study the current state they are in, how they have overcome the hurdles and their revenue model Onlive- It is the first company to come out with a model of cloud based gaming. Founded by Steve Perlman, a renowned entrepreneur and inventor in the field of video games, it has started its services from July 2010. The executive team also includes other renown figures like Mike McGarvey, a former CEO of Eidos Interactive and Tom Paquin, key developer of Netscape and a founder of mozilla org.At present the monthly rental is 15$ and apart from that you also have to buy games separately. It has also come out with many popular games like Unreal Tournament, Prince of Persia, NBA etc. The reviews about the service have been mixed. Latency for the games have been found to be between 150-210 ms. Video quality also has been variable due to the video compression used. But framerate and graphics were on an average found to be good. The video compression has been managed by a proprietary compression system. Here the screen is divided into 16 parts and each part gets its own encoder.Another thing they have done is the ability to retain and reuse most of the earlier video information. This is possible also across the various frames also. So if an object is moving from one frame to another, the same video data is used again to create the effect. The data centers are 5 in number with onlive going for a concentrated system rather than a spread out system. David Perry of Gaikai has criticized this by saying that distance is a critical thing in online cloud based services like this. Time will tell if this concentrated approach will indeed lead to lags or delays in the service.The pricing structure of Onlive has been a serious put off. Games infact cost as much as much as DVDs. Add to that the monthly subscription cost. So even if you own a game, you will not be able to play it if your subscription gets over. But as this is just the beginning, costs are expected to be reduced with time and as more users start using this service. But in terms of technology, onlive is right up there. It has proven the technological feasibility of the idea and only time will tell us about the financial feasibility of the same. They are portraying themselves as a replacement of consoles.They are even planning to come out with mini consoles that use the onlive service to deliver gaming service to televisions etc. But the present technology has a long way to go before it can compete with the consoles. The present system cannot compete with consoles for performance and as such most gamers will not mi grate very soon. A critical thing for onlive will be increasing its user base. If it can manage to do so, it can provide games at much lower rates. It can also look for advertisements to further reduce the user costs. But till then, it has to slog it out against the existing consoles.Gaikai- Founded by David Perry, one of the best known Video Game Industry veterans, Gaikai is another player in the cloud gaming sphere, but it has a slightly different model than onlive. Having received funds from TriplePoint Capital, Rustic Canyon Partners, Benchmark Capital it is also backed by Intel and Limelight Networks. Game companies like Electronic Arts and InstantAction have already signed up to use its service. The executive team also includes Michael Bowen, who was previously Director of Technical Operations at Facebook as well as VP of Operations at Sony Online Entertainment.They are expected to come out with a Beta in December 2010. Although based on the same idea, the business model of Ga ikai is quite different from that of Onlive. Gaikai is positioning itself as a service which allows users to test or try out new software. Suppose you are reading about a new game and you want to check out how it feels to play or use it. This is where Gaikai comes in. It will enable you to test run the software or game without the need of any download or installation. If you like it you can then proceed to buy that game. Gaikai will get its revenue from the software manufacturer who will pay for each purchase.So Gaikai is not competing directly with console makers and rather it is cooperating with them. Although this idea is not as radical as Onlive’s, it is still a very effective idea with numerous applications. The possibility of testing a software can influence many more users to buy this software. Also this can act like a launchpad for full fledged cloud gaming service. Gaikai also differs in the way it will distribute its data centers. While Onlive and Otoy are planning few large data centers, Gaikai is planning about 300 smaller centers across the US.They say that this way they can reduce the distance between the user and the data center. As such the performance of the service will be better. Otoy- Founded by Jules Urbach, Otoy was the first to promise cloud based gaming. But it has only come to prominence recently after finalizing deals with AMD, Intel and Nvidia. Infact AMD has been making a special graphics supercomputer which will be used by Otoy. The minnows among the three companies pursuing this technology, it plans to launch its services in summer next year. Its business model is not clear, but is expected to be in line with Otoy’s one.Also it is planning to provide HD services of games, movies and applications through its services. The way ahead With Onlive already coming out with its services and the others expected to come out very soon, the market is expected to heat up and attract a lot of users. But the main question is that w ill sufficient users be attracted to this service. The hardest thing will be to convince the users to migrate to this new platform. The most obvious outcome will be that initially these services will coexist along with the presently existing consoles and platforms.The hard core gamers will not easily migrate to this new platform and will be the last to migrate. Initially casual gamers will start using these services who do not own a very powerful system. But a lot will depend on the rate or price that will be charged. Till the prices are high, the number of users will not increase and most of the benefits will not be achieved. So according to me this service will continue to be an elite service for some years with people slowly adapting to this new service. But with the growth and advancement of technology, the prices will go down. The quality of the service will also increase substantially.This will further encourage more people to join into this service. A lot depends on the patie nce of the firms and how long they are able to wait to reach profitable levels, because this technology will be accepted slowly. The three players presently in this field might not reap the full benefits of this, but this is surely a winning idea and someone will surely reap full benefits of this in the years to come. The tipping point will be reached when the user base will be large and diverse enough to support advertisement. Advertisement will further reduce the costs and as such encourage even more people to join in. nly at such low levels of prices will people from India and China be encouraged to join into this service. India and China are the key to this service because these are the two places with most of the people and maximum piracy. When people from these two countries will start joining this service, the number of users will start rising exponentially. Piracy will be reduced and game makers will start receiving more revenues, specially from people who were earlier using pirated versions of the same games. The actual benefits of cloud based gaming will then be realized. But there is a catch to this.Many people play games because they are free, specially in India and China. If games become available only through the cloud, piracy will be stopped. As such many people might stop playing games. Therefore it is very important that the prices reach to a sufficiently low level to coerce such persons to try them out. I firmly believe that the things mentioned here have a very high probability of happening. The biggest reason which makes me believe this is the rate at which technology is advancing. With the growth in processing powers of computers and growth in internet bandwidths cloud based gaming is actually very near.Another reason is the win win situation for all the players. With growing piracy it is natural that game makers will start taking measures to prevent it. Cloud based gaming is a very natural way to fight piracy. If the users do not have acc ess to the games, how will they make illegal copies of them. Conclusion Cloud computing has revolutionized the computing world. Google, Amazon, Microsoft are heavily investing in it because it is the thing for the future. Already application like Google Docs and many corporate softwares are running from the cloud.So it is natural that games also go to the clouds. Running application from the cloud enables better use of idle system time, thereby optimizing the use of computing powers. Also it is much more easier to upgrade the software or hardware as the updation has to be done only on the server and not all individual machines of the users. In cloud based gaming, the processing will take place in a server and it will communicate with the users system through the internet. Benefits will include reduced piracy, increased user base, platform independent gaming and scope for advertisement.Hurdles include latency issues, resource sharing model at server level, video compression technique s etc. The present players in this field include Onlive, Gaikai and Otoy. As a gamer, the scope and potential of cloud based gaming really excites me. Imagine how great it would be if we could play our favorite games right from our mobiles and compete with players using various platforms like consoles or PC. The whole dynamics of games will change and they will cease to be a single player based games. The important thing will be collaboration between the various players.Games will start involving a huge number of players at a same time like it happens in Massive multiplayer online role-playing game. We will no longer be bothered by upgrading of computers and inability to play games because our systems do not support them. All you have to do is to open your browser, and all the processing will be done in the clouds. References- 1. http://en. wikipedia. org/wiki/Video_game 2. http://www. theesa. com/facts/pdfs/ESA_EF_2009. pdf 3. http://www. grabstats. com/statcategorymain. asp? StatC atID=13 4. http://vgsales. wikia. com/wiki/Video_game_industry 5. http://www. canada. om/topics/technology/games/story. html? id=ae936f84-8def-457d-b07a-40099252278d 6. http://gamer. blorge. com/2010/06/07/video-game-piracy-costs-industry-41-billion/ 7. http://techcrunch. com/2010/09/21/200-million-people-are-playing-facebook-games/ 8. http://www. onlive. com/support/performance 9. http://www. gamasutra. com/view/news/30537/Opinion_Give_Cloud_Gaming_A_Chance. php 10. http://en. wikipedia. org/wiki/OnLive 11. http://en. wikipedia. org/wiki/Steve_Perlman ———————– Display Processor Game Software Input Device User Display Processor Program Input Device User

Friday, November 8, 2019

LIsbon essays

LIsbon essays The 1755 Lisbon Earthquake and Candide In 1755, an earthquake measuring 9.0 on the Richter scale occurred in Lisbon, Portugal, changing European history and philosophy. But how does one geologic event trigger a paradigm shift from naturalism to liberalism Naturalism unites with rationalism during the Age of Enlightenment, a philosophical movement during the 18th century, which rejects traditional social, religious and political ideas with an emphasis on rationalism. People believe in a world, which follows logical rules, where reason can be used to discover and implement a perfect society. The earthquake in Lisbon shook the very foundation of their beliefs. The Age of Enlightenment or Age of Reason is characterized with a belief in natural law, universal order and the confidence of human reason in the 18th century. Organized religions like Christianity became the enemies of the "enlightened ones and Voltaire created the slogan, Erasez Iinfame!, meaning Wipe it out! Wipe out the infamous thing! i.e. the church of the old order. His influence popularized the ideals of the age. In Candide, Voltaire expresses his philosophy through his characters that embody different ideals of Enlightenment. For example, Candide represents the ludicracy of total optimism. The religious satire of Candide criticizes the traditional dogma. One of the major proponents of the Enlightenment is that individuals have to take control of their own lives which is what Candide finally does after the earthquake. His character growth is based upon the destruction of the world around him. The devastating earthquake of 1755 in Lisbon killed about 30,000 people in a matter of three and a half minutes. Many were killed because they were packed into the citys churches in celebration of All Saints Day; the heavy roofs of the church collapsed on top of them. Also, the candles that were burning at the time started a huge ...

Wednesday, November 6, 2019

Poems After the Attack †A September 11th Anthology

Poems After the Attack – A September 11th Anthology In the years since the September 11, 2001 terrorist attack on America, poets and readers continue to turn to poetry in an effort to make sense of the devastation and the horror of that day. As Don Delillo wrote in Falling Man: A Novel: People read poems. People I know, they read poetry to ease the shock and pain, give them a kind of space, something beautiful in language . . . to bring comfort or composure. This collection comes to you accompanied by our hope that in your grief, anger, fear, confusion, or resolve  these poems offer you grace. Daniel Moore (Abd al-Hayy), â€Å"A Little Ramshackle Shack†Matthew Abuelo, â€Å"Upon 9/11†Adam, â€Å"If Only†Ken Adams aka Dudley Appleton, â€Å"911†Joe Aimone, â€Å"The W After†Cristin OKeefe Aptowicz, â€Å"WTC 9/11†Paula Bardell, â€Å"Silence (over Manhattan)†Tony Beyer, â€Å"In the Wake of America†Michael Brett, â€Å"Tomorrow†Tony Brown, â€Å"Dispatch from the Home Front: Halloween 2001†Penny Cagan, â€Å"September Eleventh†Lorna Dee Cervantes, â€Å"Palestine†David Cochrane, â€Å"Firefighters Prayer†Jim Cohn, â€Å"Ghost Dance†Julie Craig, â€Å"Before and After†Peter Desmond, â€Å"Good Morning, Uzbekistan!†Jesse Glass, â€Å"down†JD Goetz, â€Å"9/11/02†jj goss, â€Å"Aftermath of 9-11†Dorothea Grossman, â€Å"Ruins†Marj Hahne, â€Å"Remembrance† and â€Å"A New York Winter†Mary Hamrick, â€Å"An American Soldierâ € Elizabeth Harrington, â€Å"Normally†Judyth Hill, â€Å"Wage Peace†Michael Hillmer, â€Å"The Lights That Have Vanished†Bob Holman, â€Å"Cement Cloud†Larry Jaffe, â€Å"Will It Be Heard† and â€Å"5000 Souls Leaving†Karen Karpowich, â€Å"In Central Park†Eliot Katz, â€Å"When the Skyline Crumbles†John Kissingford, â€Å"September 12† and â€Å"Image† Doug McClellan, â€Å"Day One†Poet Laureate Billy Collins’ commemorative poem â€Å"The Names† in The New York TimesFormer Poet Laureate Robert Pinsky’s poem â€Å"9/11† in The Washington Postâ€Å"Poetry and Sept. 11: A Guided Anthology† by Robert Pinsky in Slateâ€Å"The Language of War and Peace,† special issue of Big Bridgeâ€Å"Words To Comfort,† a selection of poems and photographs from the NYC benefit readings October 17, 2001 in Jacket 15â€Å"Poems for the Time,† anthology collected by Alicia Ostriker in Moby Livesâ€Å"Poetry and Tragedy,† reactions and poems from the recent Laureates in USA Today

Monday, November 4, 2019

Conduct a literature review of studies to analyse the basis of human Assignment

Conduct a literature review of studies to analyse the basis of human sexual orientation - Assignment Example ave given sufficient explanations to the prevailing male and female characteristics, people still need to be made aware of their particular sexual orientation and how this information can enhance their functioning in life (Weiss, 2007; Weiner, 2004). Sexual orientation can be defined as the lasting personality that enables people to incline to their feelings of romance or sexual appeal to other people of the matching sex, gender, or both (Scherer, 2013; Hopkin, 2004). The romantic or sexual feelings that are subsumed by these people can be classified as being heterosexual, homosexual or bisexual (Biegel, 2010). However, it is important to understand that there are people who do not experience sexual feelings or attractions to people of the opposite sex, these people are said to be asexual. The above-listed categories, including asexual orientation, are part of the wider concept relating to sexual identity in human beings. In reference to APA, sexual orientation can be described as an individual’s judgment of his identity, which is determined by the attractions, other related behaviors as well as being a member in a group of people that share similar attractions. This is a different term that is said to overlap largely with the concept of sexual orientation. An individual that is said to identify himself as being bisexual distinguishes himself from another person simply by the fact that he had made a choice. For instance, a person that is bisexual may have preference for certain sex in place of another and go ahead to fulfill his â€Å"desire,† in this case, the main determining factor in sexual preference is the element of choice. Scientists, in their numerous researches, have failed to give any conclusive evidence about why and how one exhibits certain sexual orientations compared to another. However, several theories that have been grounded on biological research reports explain that sexual orientation is largely influenced by genetic factors. At the

Friday, November 1, 2019

Research Propasal Paper Example | Topics and Well Written Essays - 250 words

Propasal - Research Paper Example Qualitative data will be derived from a reliable source, which is the population, and this will be through conducting a sample survey. This research will have both theoretical and practical importance. This paper seeks to establish the hypothesis that individuals from rich families are more likely to be kidnapped. The type of crime that will be included in this proposal is kidnapping. During kidnappings, kidnappers unlawfully abduct and detain an individual against his or her wishes or intentions. A crime qualifies to be a kidnapping when an individual is unlawfully taken or moved to a different location without his or her consent. In most case, kidnappings are usually carried out with the objective of terrorizing the victim, asking for ransom, or influencing a political decision in exchange with the kidnapped person. Additionally, in many situations, children are largely the victims, although, adults too at times usually find themselves victims. Kidnapping is an offence, which according to law, has been categorized into degrees in relation to its magnitude (Hart & Zandbergen, 2009). The best type of research that will be applied when approaching the problem of kidnapping is descriptive. Through descriptive research, the important variables; dependent and independent will be established, which will aid in conducting the research. The descriptive research will start by exemplifying the problem, conducting a literature review, developing a research tool, identifying the population and sampling, data collection, and thereafter analyzing the data. This research will take on quantitative method, which will aid in testing the hypothesis scientifically. Qualitative data will be derived from a reliable source, which is the population, and this will be through conducting a sample survey. The data will be analyzed with the aim of establishing whether they correlate or associate with